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- d -
degToRad() :
gel::GelMath
deleteOnClose() :
gel::GelMemoryStream
dequeue() :
gel::GelQueue< dType >
destroyWindow() :
gel::GelWindow
drawAll() :
gel::GelGameStateManager
,
gel::GelSceneManager
drawArrays() :
gel::GelRenderSystem
drawBoneAbsolute() :
gel::GelBone
drawBoneRelative() :
gel::GelBone
drawPoints() :
gel::GelLine
drawScene() :
gel::GelGameStateManager
dump() :
gel::Gel4x4Matrix
,
gel::Gel3x3Matrix
API Documentation by Mark D. Procarione
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© 2011 Mark D. Procarione