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A bone. More...
#include <gelArmature.h>
Public Member Functions | |
| GelBone () | |
| Default constructor. | |
| GelBone * | getParent () |
| void | setParent (GelBone *par) |
| void | addChild (GelBone *child) |
| GelBone * | getChild (int index) |
| void | setPos (Gel2dVec bpos) |
| float | getAngle () |
| void | setAngle (float bangle) |
| float | getLength () |
| void | setLength (float blength) |
| void | setName (GelString strname) |
| int | getPosMode () |
| void | setPosMode (int mode) |
| int | hasParent () |
| int | hasChildren () |
| void | drawBoneAbsolute () |
| void | drawBoneRelative () |
A bone.
This bone class will be used with GelArmature to provide skeletal animation. You should never need to use this class directly.
| gel::GelBone::GelBone | ( | ) |
Default constructor.
| GelBone* gel::GelBone::getParent | ( | ) | [inline] |
| void gel::GelBone::setParent | ( | GelBone * | par | ) | [inline] |
| void gel::GelBone::addChild | ( | GelBone * | child | ) |
| GelBone* gel::GelBone::getChild | ( | int | index | ) |
| void gel::GelBone::setPos | ( | Gel2dVec | bpos | ) | [inline] |
| float gel::GelBone::getAngle | ( | ) | [inline] |
| void gel::GelBone::setAngle | ( | float | bangle | ) | [inline] |
| float gel::GelBone::getLength | ( | ) | [inline] |
| void gel::GelBone::setLength | ( | float | blength | ) | [inline] |
| void gel::GelBone::setName | ( | GelString | strname | ) | [inline] |
| int gel::GelBone::getPosMode | ( | ) | [inline] |
| void gel::GelBone::setPosMode | ( | int | mode | ) | [inline] |
| int gel::GelBone::hasParent | ( | ) |
| int gel::GelBone::hasChildren | ( | ) |
| void gel::GelBone::drawBoneAbsolute | ( | ) |
| void gel::GelBone::drawBoneRelative | ( | ) |
API Documentation by Mark D. Procarione |
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