Scene manager. More...
#include <gelScene.h>
Public Member Functions | |
GelCamera * | addCamera () |
Adds a camera. | |
GelSprite * | addSprite (const Gel2dVec &size, const Gel2dVec &pos, float rot) |
Adds a sprite. | |
void | drawAll () |
Draws all objects. |
Scene manager.
GelCamera* gel::GelSceneManager::addCamera | ( | ) |
Adds a camera.
GelSprite* gel::GelSceneManager::addSprite | ( | const Gel2dVec & | size, |
const Gel2dVec & | pos, | ||
float | rot | ||
) |
Adds a sprite.
size | : The sprite's width and height in pixels. |
pos | : The sprite's position in pixels. |
rot | : The rotation of the sprite in degrees. |
void gel::GelSceneManager::drawAll | ( | ) |
Draws all objects.
Objects will be drawn in the order they were added.
API Documentation by Mark D. Procarione | Generated by |