00001 /* 00002 Gel2D Game Engine - Cross-platform 2D gaming middleware 00003 Copyright (C) 2011 Mark D. Procarione 00004 00005 Gel2D is free software: you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation, either version 3 of the License, or 00008 (at your option) any later version. 00009 00010 Gel2D is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 */ 00015 00016 #ifndef __GELSCENE_H__ 00017 #define __GELSCENE_H__ 00018 00019 #include "gelLinkedList.h" 00020 #include "gelObject.h" 00021 #include "gelSprite.h" 00022 #include "gelCamera.h" 00023 00024 namespace gel 00025 { 00027 class GelSceneManager 00028 { 00029 public: 00031 00032 GelCamera *addCamera(); 00033 00035 00039 GelSprite *addSprite( const Gel2dVec &size, const Gel2dVec &pos, float rot ); 00040 00042 00043 void drawAll(); 00044 00045 private: 00046 GelLinkedList<GelObject*> object; 00047 }; 00048 } 00049 00050 #endif // __GELSCENE_H__
API Documentation by Mark D. Procarione | Generated by |