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Gel2D texture object base class. More...
#include <gelObject.h>
Public Member Functions | |
| GelTextureObject () | |
| Default constructor. | |
| GelTexture * | getTexture () const |
| Gets a pointer to the object's texture. | |
| bool | hasTexture () const |
| Checks if the object has a texture. | |
| int | getBlendMode () const |
| Gets the object's blending mode. | |
| void | setBlendMode (int mode) |
| Sets the object's blending mode. | |
Protected Attributes | |
| GelTexture * | texture |
| The object's texture. | |
| int | blendMode |
| The object's blend mode. | |
Gel2D texture object base class.
| gel::GelTextureObject::GelTextureObject | ( | ) |
Default constructor.
| GelTexture* gel::GelTextureObject::getTexture | ( | ) | const |
Gets a pointer to the object's texture.
| bool gel::GelTextureObject::hasTexture | ( | ) | const |
Checks if the object has a texture.
| int gel::GelTextureObject::getBlendMode | ( | ) | const [inline] |
Gets the object's blending mode.
| void gel::GelTextureObject::setBlendMode | ( | int | mode | ) | [inline] |
Sets the object's blending mode.
| mode | : The object's new blending mode. |
GelTexture* gel::GelTextureObject::texture [protected] |
The object's texture.
int gel::GelTextureObject::blendMode [protected] |
The object's blend mode.
API Documentation by Mark D. Procarione |
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