Gel2D - The free/open source game creation suite

Public Member Functions | Protected Attributes
gel::GelTextureObject Class Reference

Gel2D texture object base class. More...

#include <gelObject.h>

Inheritance diagram for gel::GelTextureObject:
gel::GelGUIWidget gel::GelParticleSys gel::GelSprite gel::GelText gel::GelGUIButton gel::GelGUICheckBox gel::GelGUIText gel::GelAnimSprite

List of all members.

Public Member Functions

 GelTextureObject ()
 Default constructor.
GelTexturegetTexture () const
 Gets a pointer to the object's texture.
bool hasTexture () const
 Checks if the object has a texture.
int getBlendMode () const
 Gets the object's blending mode.
void setBlendMode (int mode)
 Sets the object's blending mode.

Protected Attributes

GelTexturetexture
 The object's texture.
int blendMode
 The object's blend mode.

Detailed Description

Gel2D texture object base class.


Constructor & Destructor Documentation

gel::GelTextureObject::GelTextureObject ( )

Default constructor.


Member Function Documentation

GelTexture* gel::GelTextureObject::getTexture ( ) const

Gets a pointer to the object's texture.

Returns:
The object's texture.
bool gel::GelTextureObject::hasTexture ( ) const

Checks if the object has a texture.

Returns:
True if there is a texture, else false.
int gel::GelTextureObject::getBlendMode ( ) const [inline]

Gets the object's blending mode.

Returns:
The object's blending mode.
void gel::GelTextureObject::setBlendMode ( int  mode) [inline]

Sets the object's blending mode.

Parameters:
mode: The object's new blending mode.

Member Data Documentation

The object's texture.

The object's blend mode.


The documentation for this class was generated from the following file: