Gel2D - The free/open source game creation suite

gel::GelGUIButton Member List
This is the complete list of members for gel::GelGUIButton, including all inherited members.
_testMouseIntersect()gel::GelObject [protected]
blendModegel::GelTextureObject [protected]
bMouseTestgel::GelObject [protected]
chd_posgel::GelObject [protected]
chd_rotgel::GelObject [protected]
closeEvent(GelEvent *event)gel::GelEventReceiver [inline, virtual]
colgel::GelGUIWidget [protected]
collisionBoundsgel::GelObject [protected]
customParamgel::GelObject [protected]
enable(bool benable)gel::GelGUIWidget [inline]
enabledgel::GelGUIWidget [protected]
fix()gel::GelObject [protected]
focus(bool bfocus)gel::GelGUIWidget [inline]
focusedgel::GelGUIWidget [protected]
GelEventReceiver()gel::GelEventReceiver
GelGUIButton()gel::GelGUIButton
GelGUIWidget()gel::GelGUIWidget
GelObject()gel::GelObject
GelObject(Gel2dVec obj_pos, float obj_rot, Gel2dVec obj_scl)gel::GelObject
GelTextureObject()gel::GelTextureObject
getAABB() const gel::GelObject [virtual]
getAlpha()gel::GelGUIWidget [inline]
getBlendMode() const gel::GelTextureObject [inline]
getCircle() const gel::GelObject [virtual]
getCol()gel::GelGUIWidget [inline]
getCollisionBounds() const gel::GelObject [inline]
getDistanceTo(const GelObject &obj) const gel::GelObject
getDistanceTo(const Gel2dVec &vec) const gel::GelObject
getHotSpot() const gel::GelObject [inline]
getLocalCoords(int screenx, int screeny) const gel::GelObject
getLocalCoords(int width, int height, int screenx, int screeny) const gel::GelObject
getParent() const gel::GelObject [inline]
getPos() const gel::GelObject [inline]
getRot() const gel::GelObject [inline]
getScale() const gel::GelObject [inline]
getTexture() const gel::GelTextureObject
hasParent() const gel::GelObject
hasTexture() const gel::GelTextureObject
hotSpotgel::GelObject [protected]
isCursorOvergel::GelObject [protected]
isEnabled()gel::GelGUIWidget [inline]
isFocused()gel::GelGUIWidget [inline]
isMouseOver()gel::GelObject
isMouseOver(int width, int height, int mousex, int mousey)gel::GelObject
isPressed() const gel::GelGUIButton [inline]
keyPressEvent(GelKeyEvent *event)gel::GelEventReceiver [inline, virtual]
keyReleaseEvent(GelKeyEvent *event)gel::GelEventReceiver [inline, virtual]
mapRect(const Gel2dVec &pos, const Gel2dVec &size)gel::GelGUIButton
modelgel::GelObject [protected]
mouseDblClkEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mouseMoveEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mousePressEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mouseReleaseEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mouseWheelEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mouseXgel::GelObject [protected]
mouseYgel::GelObject [protected]
move(const Gel2dVec &trans)gel::GelObject [inline]
moveTo(const Gel2dVec &vec, int frames)gel::GelObject
onEvent(GelEvent *event)gel::GelEventReceiver [virtual]
otherEvent(GelEvent *event)gel::GelEventReceiver [inline, virtual]
par_delaygel::GelObject [protected]
par_posgel::GelObject [protected]
par_rotgel::GelObject [protected]
par_sclgel::GelObject [protected]
parentgel::GelObject [protected]
posgel::GelObject [protected]
press(bool bpress)gel::GelGUIButton [inline]
projgel::GelObject [protected]
radiusgel::GelObject [protected]
removeParent()gel::GelObject
render()gel::GelGUIButton [virtual]
resizeEvent(GelResizeEvent *event)gel::GelEventReceiver [inline, virtual]
rotgel::GelObject [protected]
rotate(float deg)gel::GelObject [inline]
scale(const Gel2dVec &scale)gel::GelObject [inline]
scaleTo(const Gel2dVec &vec, int frames)gel::GelObject
sclgel::GelObject [protected]
setAlpha(float alpha)gel::GelGUIWidget [inline]
setBlendMode(int mode)gel::GelTextureObject [inline]
setCol(GelColor color)gel::GelGUIWidget [inline]
setCollisionBounds(CollisionBounds type)gel::GelObject [inline]
setHotSpot(const Gel2dVec &vecHotSpot)gel::GelObject [inline]
setParent(GelObject *par, int delay)gel::GelObject
setPos(const Gel2dVec &vecPos)gel::GelObject [inline]
setRGB(float r, float g, float b)gel::GelGUIWidget [inline]
setRot(float deg)gel::GelObject [inline]
setScale(const Gel2dVec &vecScale)gel::GelObject [inline]
setSize(const Gel2dVec &size)gel::GelGUIButton
setTexture(GelTexture *tex)gel::GelGUIButton
texturegel::GelTextureObject [protected]
viewgel::GelObject [protected]
wndHeightgel::GelObject [protected]
wndWidthgel::GelObject [protected]
~GelEventReceiver()gel::GelEventReceiver [virtual]