00001 /* 00002 Gel2D Game Engine - Cross-platform 2D gaming middleware 00003 Copyright (C) 2011 Mark D. Procarione 00004 00005 Gel2D is free software: you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation, either version 3 of the License, or 00008 (at your option) any later version. 00009 00010 Gel2D is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 */ 00015 00016 #ifndef __GELVIEWPORT_H__ 00017 #define __GELVIEWPORT_H__ 00018 00019 #include "gelColor.h" 00020 #include "gelRect.h" 00021 00022 namespace gel 00023 { 00026 00027 00040 class GelViewport 00041 { 00042 public: 00044 00045 GelViewport(); 00046 GelViewport( int mode ); 00047 GelViewport( GelRect dims ); 00048 GelViewport( GelRectf dims ); 00049 00051 00052 ~GelViewport(); 00053 00054 void reset(); 00055 00056 void setAbsRect( GelRect dims ) { absRect = dims; } 00057 void setRelRect( GelRectf dims ) { relRect = dims; } 00058 00059 GelRect getAbsRect() const { return absRect; } 00060 GelRectf getRelRect() const { return relRect; } 00061 00062 void setSizingMode( int mode ) { sizingMode = mode; } 00063 int getSizingMode() const { return sizingMode; } 00064 00065 void setBackgroundColor( GelColor col ) { backgroundCol = col; } 00066 GelColor getBackgroundColor() const { return backgroundCol; } 00067 00068 GelRect relToAbs() const; 00069 00070 bool operator == ( const GelViewport &vp ) const; 00071 bool operator != ( const GelViewport &vp ) const; 00072 00073 private: 00074 GelRect absRect; 00075 GelRectf relRect; 00076 GelColor backgroundCol; 00077 int sizingMode; 00078 }; 00080 } 00081 00082 #endif // __GELVIEWPORT_H__
API Documentation by Mark D. Procarione | Generated by |