00001 /* 00002 Gel2D Game Engine - Cross-platform 2D gaming middleware 00003 Copyright (C) 2011 Mark D. Procarione 00004 00005 Gel2D is free software: you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation, either version 3 of the License, or 00008 (at your option) any later version. 00009 00010 Gel2D is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 */ 00015 00016 #ifndef __GELQUEUE_H__ 00017 #define __GELQUEUE_H__ 00018 00019 #include "gelLinkedList.h" 00020 00021 namespace gel 00022 { 00025 00026 template <class dType> class GelQueue : public GelLinkedList<dType> 00027 { 00028 public: 00030 00031 GelQueue() {} 00032 00034 ~GelQueue() {} 00035 00037 00038 void enqueue( const dType &item ) { this->append(item); } 00039 00041 00042 dType dequeue() { return this->takeFirst(); } 00043 00045 00046 dType peek() { return this->getFirst(); } 00047 00049 00050 const dType peek() const { return this->getFirst(); } 00051 }; 00053 } 00054 00055 #endif // __GELQUEUE_H__
API Documentation by Mark D. Procarione | Generated by |