00001 /* 00002 Gel2D Game Engine - Cross-platform 2D gaming middleware 00003 Copyright (C) 2011 Mark D. Procarione 00004 00005 Gel2D is free software: you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation, either version 3 of the License, or 00008 (at your option) any later version. 00009 00010 Gel2D is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 */ 00015 00016 #ifndef __GELDIR_H__ 00017 #define __GELDIR_H__ 00018 00019 #include "gelString.h" 00020 00021 namespace gel 00022 { 00025 00026 class GelDir 00027 { 00028 public: 00030 00032 static bool createDir( const GelString &name ); 00033 00035 00039 static bool createPath( const GelString &name ); 00040 00042 00044 static bool removeDir( const GelString &name ); 00045 00047 00049 static bool removePath( const GelString &name ); 00050 00052 00054 static bool setCurDir( const GelString &name ); 00055 00057 00058 static GelString getCurDir(); 00059 00061 00062 static GelString getAppDir(); 00063 00065 00066 static GelString getAppFilePath(); 00067 00069 00070 static GelString getAppFileName(); 00071 }; 00073 } 00074 00075 #endif // __GELDIR_H__
API Documentation by Mark D. Procarione | Generated by |