00001 /* 00002 Gel2D Game Engine - Cross-platform 2D gaming middleware 00003 Copyright (C) 2010-2011 Mark D. Procarione 00004 00005 Gel2D is free software: you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation, either version 3 of the License, or 00008 (at your option) any later version. 00009 00010 Gel2D is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 */ 00015 00016 #ifndef __GELCAMERA_H__ 00017 #define __GELCAMERA_H__ 00018 00019 #include "gelObject.h" 00020 #include "gelViewport.h" 00021 #include "gelMatrix.h" 00022 00023 namespace gel 00024 { 00026 00033 class GelCamera : public GelObject 00034 { 00035 public: 00037 00038 GelCamera(); 00039 00041 00043 GelCamera( GelViewport *vp ); 00044 00046 00049 GelCamera( Gel2dVec cam_pos, float cam_rot, Gel2dVec cam_scl ); 00050 00052 00054 void setViewport( GelViewport *vp ); 00055 00056 Gel3x3Matrix getViewMatrix() const; 00057 00059 void render( int width, int height ); 00060 00062 00065 void render(); 00066 00067 private: 00068 GelViewport *viewport; 00069 }; 00070 } 00071 00072 #endif // __GELCAMERA_H__
API Documentation by Mark D. Procarione | Generated by |