00001 /* 00002 Gel2D Game Engine - Cross-platform 2D gaming middleware 00003 Copyright (C) 2010-2011 Mark D. Procarione 00004 00005 Gel2D is free software: you can redistribute it and/or modify 00006 it under the terms of the GNU General Public License as published by 00007 the Free Software Foundation, either version 3 of the License, or 00008 (at your option) any later version. 00009 00010 Gel2D is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 GNU General Public License for more details. 00014 */ 00015 00016 #ifndef __GEL_H__ 00017 #define __GEL_H__ 00018 00019 // Delete these later 00020 #include <GL/gl.h> 00021 #include <GL/glu.h> 00022 #include <GL/glext.h> 00023 00024 // Gel2D version 00025 #define GEL_VERSION_MAJOR 0 00026 #define GEL_VERSION_MINOR 0 00027 #define GEL_VERSION_REVISION 4 00028 00029 // Internal defines 00030 #define GEL_MAX_NAME_LENGTH 64 00031 #define GEL_MAX_FILEPATH_LENGTH 256 00032 00033 // User defines 00034 #define GEL_TRUE 0x1 00035 #define GEL_FALSE 0x0 00036 00037 #define _GEL_OPENGL // Comment to disable OpenGL support 00038 //#define _GEL_FREETYPE // Comment to disable FreeType support 00039 00040 #ifdef _WIN32 00041 // This is the Windows version of Gel2D 00042 #define _GEL_WIN32 00043 //#define _GEL_DIRECTX9 // Comment to disable DirectX 9 support 00044 #else 00045 // This is the Linux version of Gel2D 00046 #define _GEL_X11 00047 #define _GEL_LINUX 00048 #endif 00049 00050 #endif // __GEL_H__
API Documentation by Mark D. Procarione | Generated by |