Gel2D - The free/open source game creation suite

gel::GelRenderSystem Member List
This is the complete list of members for gel::GelRenderSystem, including all inherited members.
activeCameragel::GelRenderSystem [protected]
activeViewportgel::GelRenderSystem [protected]
beginScene()gel::GelRenderSystem [virtual]
clearBuffers(bool color, bool depth, bool stencil)gel::GelRenderSystem [virtual]
drawArrays(int mode, int start, int count)gel::GelRenderSystem [virtual]
endScene()gel::GelRenderSystem [virtual]
GelRenderSystem()gel::GelRenderSystem
getType() const gel::GelRenderSystem [inline]
getViewport()gel::GelRenderSystem [inline, virtual]
getWorldCoords(int x, int y)gel::GelRenderSystem [virtual]
setActiveCamera(GelCamera *cam)gel::GelRenderSystem [inline, virtual]
setClearColor(GelColor col)gel::GelRenderSystem [virtual]
setViewport(GelViewport vp)gel::GelRenderSystem [virtual]
takeScreenshot(const char *filename, ImageType ff, ColorMode cmode)gel::GelRenderSystem [virtual]
transformModel(const Gel3x3Matrix &mat)gel::GelRenderSystem [virtual]
transformView(const Gel3x3Matrix &mat)gel::GelRenderSystem [virtual]
transformWorld(const Gel3x3Matrix &mat)gel::GelRenderSystem [virtual]
typegel::GelRenderSystem [protected]
updateViewport()gel::GelRenderSystem [virtual]
~GelRenderSystem()gel::GelRenderSystem [virtual]