addOverlayScene(GelGameState *scn) | gel::GelGameStateManager | [inline] |
addScene(GelGameState *scn) | gel::GelGameStateManager | [inline] |
addUnderlayScene(GelGameState *scn) | gel::GelGameStateManager | [inline] |
drawAll() | gel::GelGameStateManager | |
drawScene(int index) | gel::GelGameStateManager | [inline] |
GelGameStateManager() | gel::GelGameStateManager | [inline] |
pauseAll() | gel::GelGameStateManager | |
pauseScene(int index) | gel::GelGameStateManager | [inline] |
removeScene(int index) | gel::GelGameStateManager | [inline] |
restartAll() | gel::GelGameStateManager | |
restartScene(int index) | gel::GelGameStateManager | [inline] |
resumeAll() | gel::GelGameStateManager | |
resumeScene(int index) | gel::GelGameStateManager | [inline] |
updateAll() | gel::GelGameStateManager | |
updateScene(int index) | gel::GelGameStateManager | [inline] |
API Documentation by Mark D. Procarione | Generated by |