
![]()  | 
       ![]()  | 
       ![]()  | 
	   ![]()  | 
       ![]()  | 
	   ![]()  | 
       ![]()  | 
	   ![]()  | 
| addOverlayScene(GelGameState *scn) | gel::GelGameStateManager |  [inline] | 
| addScene(GelGameState *scn) | gel::GelGameStateManager |  [inline] | 
| addUnderlayScene(GelGameState *scn) | gel::GelGameStateManager |  [inline] | 
| drawAll() | gel::GelGameStateManager | |
| drawScene(int index) | gel::GelGameStateManager |  [inline] | 
| GelGameStateManager() | gel::GelGameStateManager |  [inline] | 
| pauseAll() | gel::GelGameStateManager | |
| pauseScene(int index) | gel::GelGameStateManager |  [inline] | 
| removeScene(int index) | gel::GelGameStateManager |  [inline] | 
| restartAll() | gel::GelGameStateManager | |
| restartScene(int index) | gel::GelGameStateManager |  [inline] | 
| resumeAll() | gel::GelGameStateManager | |
| resumeScene(int index) | gel::GelGameStateManager |  [inline] | 
| updateAll() | gel::GelGameStateManager | |
| updateScene(int index) | gel::GelGameStateManager |  [inline] | 
      API Documentation by Mark D. Procarione | 
  Generated by 
    ![]()  |