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| addOverlayScene(GelGameState *scn) | gel::GelGameStateManager | [inline] |
| addScene(GelGameState *scn) | gel::GelGameStateManager | [inline] |
| addUnderlayScene(GelGameState *scn) | gel::GelGameStateManager | [inline] |
| drawAll() | gel::GelGameStateManager | |
| drawScene(int index) | gel::GelGameStateManager | [inline] |
| GelGameStateManager() | gel::GelGameStateManager | [inline] |
| pauseAll() | gel::GelGameStateManager | |
| pauseScene(int index) | gel::GelGameStateManager | [inline] |
| removeScene(int index) | gel::GelGameStateManager | [inline] |
| restartAll() | gel::GelGameStateManager | |
| restartScene(int index) | gel::GelGameStateManager | [inline] |
| resumeAll() | gel::GelGameStateManager | |
| resumeScene(int index) | gel::GelGameStateManager | [inline] |
| updateAll() | gel::GelGameStateManager | |
| updateScene(int index) | gel::GelGameStateManager | [inline] |
API Documentation by Mark D. Procarione |
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