Gel2D - The free/open source game creation suite

gel::GelGameState Member List
This is the complete list of members for gel::GelGameState, including all inherited members.
cleanup()=0gel::GelGameState [pure virtual]
closeEvent(GelEvent *event)gel::GelEventReceiver [inline, virtual]
GelEventReceiver()gel::GelEventReceiver
GelGameState()gel::GelGameState
init()=0gel::GelGameState [pure virtual]
isPaused()gel::GelGameState [inline]
keyPressEvent(GelKeyEvent *event)gel::GelEventReceiver [inline, virtual]
keyReleaseEvent(GelKeyEvent *event)gel::GelEventReceiver [inline, virtual]
mouseDblClkEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mouseMoveEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mousePressEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mouseReleaseEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mouseWheelEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
onEvent(GelEvent *event)gel::GelEventReceiver [virtual]
otherEvent(GelEvent *event)gel::GelEventReceiver [inline, virtual]
pause()gel::GelGameState [inline, virtual]
render()=0gel::GelGameState [pure virtual]
resizeEvent(GelResizeEvent *event)gel::GelEventReceiver [inline, virtual]
restart()=0gel::GelGameState [pure virtual]
resume()gel::GelGameState [inline, virtual]
update()=0gel::GelGameState [pure virtual]
~GelEventReceiver()gel::GelEventReceiver [virtual]
~GelGameState()gel::GelGameState [inline, virtual]