Gel2D - The free/open source game creation suite

gel::GelArmature Member List
This is the complete list of members for gel::GelArmature, including all inherited members.
_pointIntersect(float locx, float locy)gel::GelObject [protected, virtual]
_testMouseIntersect()gel::GelObject [protected]
addBone(GelBone *parent=NULL, const char *name="Bone")gel::GelArmature
bMouseTestgel::GelObject [protected]
bonegel::GelArmature
chd_posgel::GelObject [protected]
chd_rotgel::GelObject [protected]
closeEvent(GelEvent *event)gel::GelEventReceiver [inline, virtual]
collisionBoundsgel::GelObject [protected]
customParamgel::GelObject [protected]
fix()gel::GelObject [protected]
GelArmature()gel::GelArmature
GelArmature(const char *desc_name)gel::GelArmature
GelArmature(Gel2dVec obj_pos, float obj_rot, Gel2dVec obj_scl)gel::GelArmature
GelEventReceiver()gel::GelEventReceiver
GelObject()gel::GelObject
GelObject(Gel2dVec obj_pos, float obj_rot, Gel2dVec obj_scl)gel::GelObject
getAABB() const gel::GelObject [virtual]
getCircle() const gel::GelObject [virtual]
getCollisionBounds() const gel::GelObject [inline]
getDistanceTo(const GelObject &obj) const gel::GelObject
getDistanceTo(const Gel2dVec &vec) const gel::GelObject
getHotSpot() const gel::GelObject [inline]
getLocalCoords(int screenx, int screeny) const gel::GelObject
getLocalCoords(int width, int height, int screenx, int screeny) const gel::GelObject
getParent() const gel::GelObject [inline]
getPos() const gel::GelObject [inline]
getRot() const gel::GelObject [inline]
getScale() const gel::GelObject [inline]
hasParent() const gel::GelObject
hotSpotgel::GelObject [protected]
isCursorOvergel::GelObject [protected]
isMouseOver()gel::GelObject
isMouseOver(int width, int height, int mousex, int mousey)gel::GelObject
keyPressEvent(GelKeyEvent *event)gel::GelEventReceiver [inline, virtual]
keyReleaseEvent(GelKeyEvent *event)gel::GelEventReceiver [inline, virtual]
modelgel::GelObject [protected]
mouseDblClkEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mouseMoveEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mousePressEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mouseReleaseEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mouseWheelEvent(GelMouseEvent *event)gel::GelEventReceiver [inline, virtual]
mouseXgel::GelObject [protected]
mouseYgel::GelObject [protected]
move(const Gel2dVec &trans)gel::GelObject [inline]
moveTo(const Gel2dVec &vec, int frames)gel::GelObject
onEvent(GelEvent *event)gel::GelEventReceiver [virtual]
otherEvent(GelEvent *event)gel::GelEventReceiver [inline, virtual]
par_delaygel::GelObject [protected]
par_posgel::GelObject [protected]
par_rotgel::GelObject [protected]
par_sclgel::GelObject [protected]
parentgel::GelObject [protected]
posgel::GelObject [protected]
projgel::GelObject [protected]
radiusgel::GelObject [protected]
readDesc(const char *filename)gel::GelArmature
removeParent()gel::GelObject
render()gel::GelArmature [virtual]
resizeEvent(GelResizeEvent *event)gel::GelEventReceiver [inline, virtual]
rotgel::GelObject [protected]
rotate(float deg)gel::GelObject [inline]
scale(const Gel2dVec &scale)gel::GelObject [inline]
scaleTo(const Gel2dVec &vec, int frames)gel::GelObject
sclgel::GelObject [protected]
setCollisionBounds(CollisionBounds type)gel::GelObject [inline]
setHotSpot(const Gel2dVec &vecHotSpot)gel::GelObject [inline]
setParent(GelObject *par, int delay)gel::GelObject
setPos(const Gel2dVec &vecPos)gel::GelObject [inline]
setRot(float deg)gel::GelObject [inline]
setScale(const Gel2dVec &vecScale)gel::GelObject [inline]
viewgel::GelObject [protected]
wndHeightgel::GelObject [protected]
wndWidthgel::GelObject [protected]
writeDesc(const char *filename)gel::GelArmature
~GelEventReceiver()gel::GelEventReceiver [virtual]